Richie Martin
Richie Martin
Senior Environment/Prop Artist @ Ubisoft Düsseldorf
Düsseldorf, Germany

I'm a 3D Environment/Prop artist that's intensely passionate about creating art for games. I strive to constantly push my skills and learn new software and workflows, in order to create the best work possible whilst maintaining a professional production turnaround speed.

Experience/Skills -
- Working within the confines of time and production cost constraints.
- Creating high poly and low poly assets for games.
- Baking 3d assets for games.
- Optimisation of assets through LOD's, texture streaming and shader complexity (UE4)
- Working in proprietary engines with custom, in-house tools
- Creating real-time foliage for use in-engine
- Creating assets that utilise face-weighted normals for games.
- Creating PBR textures for games and assets.
- Creating and applying node-based shaders in-engine (UE4)
- Creating cutscenes via the use of matinee (UE4)
- Designing concept art for characters and props.
- Creating Particle Effects via Cascade (UE4)
- Working as part of a team to create assets for a game.
- Populating a level with assets and textures, with gameplay and narrative in mind.
- Creating assets for VR

Skills

Concept ArtEnvironment DesignEnvironment ModelingHard Surface ModelingProp ModelingProp DesignPBR TexturingTexture Baking

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
UVLayout
UVLayout
Quixel Suite
Quixel Suite

Experience

  • March 2019 - Present
    Environment/Prop Artist at Ubisoft Düsseldorf
    Düsseldorf

  • September 2017 - July 2018
    Environment Artist at Playground Games
    Leamington Spa, United Kingdom

    During my time at Playground Games, I was part of the roads team and also the scene composition team.

    My responsibilities included:

    - Creating textures in Substance Designer

    - Modelling and creating decals in Substance Painter

    - Application of textures using multi-material blending in-engine

    - Scene composition and environment set dressing

    - Texture and asset optimisation

    - Bug fixing and polish

  • November 2016 - July 2018
    Junior Environment Artist at Airship Images
    St. Anne's On The Sea, United Kingdom

    My role covers a variety of skills and tasks.

    Including -

    - Populating and set-dressing environments in-engine

    - Creating tileable textures for environments and large scale props/buildings

    - Modelling, baking and texturing props to populate environments with

    - Modelling buildings, both unique and modular assets

    - Modelling, baking and texturing rubble

    - Baking and texturing props and clothing for characters

    - Modelling, baking and texturing vehicles

    - Creating decals for use in-engine

    - Modelling and texturing assets for mobile games

  • April 2015 - August 2015
    Steal Everything at Green Bean Conspiracy
    Manchester, United Kingdom

    I Worked as part of a small team on a project whilst participating in Dare to be Digital 2015

    My roles included -

    - 3D Modeller

    - Texture Artist

    - Environment Artist

    - Lighting Artist

    - Particle Artist

Productions

    • Video Game
      Forza Horizon 4
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Playground Games