I'm a 3D Environment/Prop artist that's intensely passionate about creating art for games. I strive to constantly push my skills and learn new software and workflows, in order to create the best work possible whilst maintaining a professional production turnaround speed.
Experience/Skills -
- Working within the confines of time and production cost constraints.
- Creating high poly and low poly assets for games.
- Baking 3d assets for games.
- Optimisation of assets through LOD's, texture streaming and shader complexity (UE4)
- Working in proprietary engines with custom, in-house tools
- Creating real-time foliage for use in-engine
- Creating assets that utilise face-weighted normals for games.
- Creating PBR textures for games and assets.
- Creating and applying node-based shaders in-engine (UE4)
- Creating cutscenes via the use of matinee (UE4)
- Designing concept art for characters and props.
- Creating Particle Effects via Cascade (UE4)
- Working as part of a team to create assets for a game.
- Populating a level with assets and textures, with gameplay and narrative in mind.
- Creating assets for VR
During my time at Playground Games, I was part of the roads team and also the scene composition team.
My responsibilities included:
- Creating textures in Substance Designer
- Modelling and creating decals in Substance Painter
- Application of textures using multi-material blending in-engine
- Scene composition and environment set dressing
- Texture and asset optimisation
- Bug fixing and polish
My role covers a variety of skills and tasks.
Including -
- Populating and set-dressing environments in-engine
- Creating tileable textures for environments and large scale props/buildings
- Modelling, baking and texturing props to populate environments with
- Modelling buildings, both unique and modular assets
- Modelling, baking and texturing rubble
- Baking and texturing props and clothing for characters
- Modelling, baking and texturing vehicles
- Creating decals for use in-engine
- Modelling and texturing assets for mobile games
I Worked as part of a small team on a project whilst participating in Dare to be Digital 2015
My roles included -
- 3D Modeller
- Texture Artist
- Environment Artist
- Lighting Artist
- Particle Artist